Master of Science (MSc), Applied Computing
2011 to 2016 at Instituto de Cálculo Aplicado, Facultad de Ingeniería, Universidad del Zulia, Maracaibo, Venezuela
Bachelor of Science, Computer Science
2004 to 2010 at Departamento de Computación, Facultad Experimental de Ciencias, Universidad del Zulia, Maracaibo, Venezuela
Full-time Computer Science Professor
From 2014 to Present at Departamento de Computación, Universidad del Zulia, Maracaibo, VenezuelaMy usual courses are Data Structures and Introduction to Graph Theory. Sometimes I also help with the Computer Graphics course and with the elective course Introduction to Game Development. Lastly, I'm the current Academic Coordinator of the Computer Science Program.
Remote Part-time Game Programmer at Brainable
From 2018 to 2024 at ATH Digital Media, New York, USAIn this job I designed and developed various brain training like game concepts using Javascript and the Cocos Creator engine. Of those games. 11 were uploaded on the client's web site https://brainable.com/. I worked as a game designer and aIso as a game programmer. I created the games since their initial idea along with a game prototype with core game mechanics. Within some iterations fleshing out details like adding or simplifyng game mechanics I had the core gameplay mostly ready, the initial work of the difficulty progression and a level generator. Lastly, I then implemented the difficulty progression tuning a number of game parameters ,introduced in the previous phase, according to the level to be loaded. The games had 30 levels each and a tutorial level. All levels were procedurally generated. I also designed the difficulty progression that made games sligthly harder on each level. You can check a video of some of my games that were uploaded to the site and a video of the last game concept I did.
Full-time Programmer at Fundación Petrociencia
From 2011 to 2018 at Fundación Petrociencia, Maracaibo, VenezuelaDeveloped web and desktop applications related to the oil production industry. I collaborated on: A Java desktop application called Diagramas Mecánicos, a graphical application, with the main objective of creating and editing schematic diagrams of oil wells; a GWT web application (Served with GlassFish and hosted in DigitalOcean) called PVT that made a lot petrophysical calculations along with many graphs visualizations and also a simpler full stack application that used a Jersey REST backend and a Javascript (JQuery) frontend. I also collaborated on Python and Django applications. Database work was done in Postgres in all cases, with an in house ORM in Java backends.
Full-time Help Desk at Oxiteno Andina
From 2011 to 2011 at Oxiteno Andina, Santa Rita, VenezuelaTechnical Service.
- Javascript ES6
- Java
- C++
- C#
- Python
- Django
- Postgres
- SQL
- Basic OpenGL
- C
- 3D Modeling with Blender
- Three.js
- Git
- Game development
- Game design